by mjr4077au » Wed Dec 09, 2020 4:16 am
Yeah, but in `FMouse::WheelMoved()` irrespective of what axis is passed to that `WheelMouse[]` array, the game will only set `ev.data` to `KEY_MWHEELDOWN` or `KEY_MWHEELUP`, never keyfefs for `KEY_MWHEELRIGHT` or `KEY_MWHEELLEFT`.
Using raw input on my end (in_mouse 0).
Ignore all of the above... No idea why its not working in either port for me, then.
[s]Yeah, but in `FMouse::WheelMoved()` irrespective of what axis is passed to that `WheelMouse[]` array, the game will only set `ev.data` to `KEY_MWHEELDOWN` or `KEY_MWHEELUP`, never keyfefs for `KEY_MWHEELRIGHT` or `KEY_MWHEELLEFT`.
Using raw input on my end (in_mouse 0).[/s]
Ignore all of the above... No idea why its not working in either port for me, then.