by Kzer-Za » Tue Nov 24, 2020 1:55 pm
I tested again. For consistency's sake I used your code for eventhandler. Indeed, in some cases the source of the damage is IceGuyFX and in some cases it's IceGuy. It seems that it depends on the distance from which IceGuy shoots at you, which is why I thought that it's always IceGuyFX: I always got to the IceGuy face, so it was shooting me at point-blank range. If I get away from it, the message is like what you get. But if I get in his face, the messages are like this:
Code: Select all
FighterPlayer damaged by IceGuyFX with IceGuyFX2
IceGuy damaged by IceGuyFX with IceGuyFX2
I tested again. For consistency's sake I used your code for eventhandler. Indeed, in some cases the source of the damage is IceGuyFX and in some cases it's IceGuy. It seems that it depends on the distance from which IceGuy shoots at you, which is why I thought that it's always IceGuyFX: I always got to the IceGuy face, so it was shooting me at point-blank range. If I get away from it, the message is like what you get. But if I get in his face, the messages are like this:
[code]
FighterPlayer damaged by IceGuyFX with IceGuyFX2
IceGuy damaged by IceGuyFX with IceGuyFX2
[/code]