by Nash » Sat Oct 31, 2020 4:12 am
You will need the attached file to reproduce this
1) Be sure your cl_maxdecals is at some non-0 value.
2) Shoot the green door in front of you with any hitscan weapon (pistol is fine) a few times (1 shot isn't enough)
3) Shoot the brown walls. Decals will appear as normal.
4) Type cl_maxdecals 0
The wall decals will not disappear. This ONLY happens when you shot the green (model-based) doors first. If you DON'T shoot the doors, cl_maxdecals will behave normally.
- Attachments
-
polyobjmodeldoor.pk3
- (35.17 KiB) Downloaded 23 times
You will need the attached file to reproduce this
1) Be sure your cl_maxdecals is at some non-0 value.
2) Shoot the green door in front of you with any hitscan weapon (pistol is fine) [i]a few times (1 shot isn't enough)[/i]
3) Shoot the brown walls. Decals will appear as normal.
4) Type cl_maxdecals 0
The wall decals will not disappear. This ONLY happens when you shot the green (model-based) doors first. If you DON'T shoot the doors, cl_maxdecals will behave normally.