by Chris » Thu Oct 15, 2020 5:46 pm
_mental_ wrote:I experienced this as well. I didn’t try stat, but snd_reset had no effect on this issue. It went away only after exiting and running GZDoom again.
What if you make a save after the problem starts, then quit/restart GZDoom, and load that save? Does it still happen immediately upon loading, or start happening soon after, or just have the usual low chance of happening? My thinking is perhaps the mod is bugging out and spawning a bunch of nearby quiet sounds that can only be temporarily overridden by nearer sounds. Otherwise, I'd need to know if it's happening due to hitting the source limit (which "stat sound" would show as having no free sources), or if there's something preventing the sound from even trying to play despite having the resources to.
[quote="_mental_"]I experienced this as well. I didn’t try stat, but snd_reset had no effect on this issue. It went away only after exiting and running GZDoom again.[/quote]
What if you make a save after the problem starts, then quit/restart GZDoom, and load that save? Does it still happen immediately upon loading, or start happening soon after, or just have the usual low chance of happening? My thinking is perhaps the mod is bugging out and spawning a bunch of nearby quiet sounds that can only be temporarily overridden by nearer sounds. Otherwise, I'd need to know if it's happening due to hitting the source limit (which "stat sound" would show as having no free sources), or if there's something preventing the sound from even trying to play despite having the resources to.