by SanyaWaffles » Fri Oct 02, 2020 7:02 pm
The Hexen Format maps will be around for backwards compatibility but shouldn't be used for newer projects. It isn't going anywhere, so don't worry about that.
Boom or vanilla should only be used if you're targeting a boom or vanilla specific port (and nothing wrong with doing that if you're just making general Doom engine levels, but if you want to use specific GZDoom features, UDMF is the way to go).
There is no reason to use Hexen Format maps for newer projects. At all.
Converting Hexen Format to UDMF is not that hard, it's more of a process than hard but it can be done. Just changing some sectors and line specials around.
One benefit for UDMF is multiple sector tags and built in color information on the sectors. Also I dunno if this is a UDMF thing or not, but in GZDB and UDB you can manipulate triangulated sector verticies to make some nifty sector slopes. There's no reason not to use it. Even if you want to stick using GZDB, it supports the UDMF standard.
When did you start making maps? I recently reworked a project from 2014 that had some older maps in UDMF and I recall it being a thing with projects I made in 2009-2010. UDMF has been around for some time. Did you use Hexen format maps and not realize UDMF was a thing?
The Hexen Format maps will be around for backwards compatibility but shouldn't be used for newer projects. It isn't going anywhere, so don't worry about that.
Boom or vanilla should only be used if you're targeting a boom or vanilla specific port (and nothing wrong with doing that if you're just making general Doom engine levels, but if you want to use specific GZDoom features, UDMF is the way to go).
There is no reason to use Hexen Format maps for newer projects. At all.
Converting Hexen Format to UDMF is not that hard, it's more of a process than hard but it can be done. Just changing some sectors and line specials around.
One benefit for UDMF is multiple sector tags and built in color information on the sectors. Also I dunno if this is a UDMF thing or not, but in GZDB and UDB you can manipulate triangulated sector verticies to make some nifty sector slopes. There's no reason not to use it. Even if you want to stick using GZDB, it supports the UDMF standard.
When did you start making maps? I recently reworked a project from 2014 that had some older maps in UDMF and I recall it being a thing with projects I made in 2009-2010. UDMF has been around for some time. Did you use Hexen format maps and not realize UDMF was a thing?