Menu works, but freezes when launching game.

Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Menu works, but freezes when launching game.

Re: Menu works, but freezes when launching game.

by Verfata » Sat Sep 05, 2020 8:32 am

Huh, sounded like the same issue but I guess not; thanks anyway.

Re: Menu works, but freezes when launching game.

by _mental_ » Sat Sep 05, 2020 12:25 am

Verfata wrote:I'm having the same issue, (k)Ubuntu 20.04 LTS; warp works, but crashes using nextmap or just any map change. It's a fresh install as well, pre-caching on or off doesn't change anything.
I 9/10 times get a report identical to this from KDialog, hopefully it can help:
https://pastebin.com/P9yqiNzR
It’s a completely different issue. The problem is in FluidSynth supplied with Ubuntu 20.04. Workaround is to switch MIDI device to TiMidity++ in Sound Options menu.

Re: Menu works, but freezes when launching game.

by Verfata » Fri Sep 04, 2020 6:28 pm

Matt wrote:I wonder if I'm having the same issue.

In my case I never had texture precaching on.


Does the game work if you use -warp?
I'm having the same issue, (k)Ubuntu 20.04 LTS; warp works, but crashes using nextmap or just any map change. It's a fresh install as well, pre-caching on or off doesn't change anything.
I 9/10 times get a report identical to this from KDialog, hopefully it can help:
https://pastebin.com/P9yqiNzR

Re: Menu works, but freezes when launching game.

by Matt » Thu Sep 03, 2020 12:32 pm

I wonder if I'm having the same issue.

In my case I never had texture precaching on.


Does the game work if you use -warp?

Re: Menu works, but freezes when launching game.

by wildweasel » Thu Sep 03, 2020 11:07 am

I wonder if it is anything to do with texture precaching. Try finding that in gzdoom's options menu (there should be an Option Search function) and disabling that. If the game now starts, then the issue may be that your video hardware is just taking too long to precache all the graphics.

Menu works, but freezes when launching game.

by Guest » Thu Sep 03, 2020 10:29 am

Hello,

I have a Mac Mini late 2012 (I know, I know) that I Bootcamp into Windows 10. I am able to run QuakeSpasm, Yamagi Quake 2, and ioquake3 perfectly. However, I am not able to run GZDoom or Doom. The menu system works, but when attempting to launch the game, the music continues, but the menu freezes and the game doesn't launch. I can run in Software, very laggy, but not accelerated by OpenGL or Vulkan.

GZDoom version 4.4.2
OS Name Microsoft Windows 10 Pro
Processor Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz, 2601 Mhz, 4 Core(s), 8 Logical Processor(s)
Name Intel(R) HD Graphics 4000
Driver Version 10.18.10.4252

Windows and Apple Software Update tell me I am all up to date.

Interestingly, I can play the MacOS port of GZDoom perfectly, but not in Windows! Any ideas? Please let me know if you need more information.

Thank you!

Top