I do not think so. a while ago I tried
a suggestion of (A_Set3D ++++)
but was immediately rejected.
3D models have huge
limitations and little attention.
that also limits and discourages creation
of this kind of content.
About the characters with accessories,
I use a main object
invisible and controllable,
to which all the animated or
interchangeable pieces chase.
if there is any delay / deviation
It is because the pieces do not have
the same base class.
It is the only solution I found.
I do not think so. a while ago I tried
a suggestion of (A_Set3D ++++)
but was immediately rejected.
3D models have huge
limitations and little attention.
that also limits and discourages creation
of this kind of content.
:(
About the characters with accessories,
I use a main object
invisible and controllable,
to which all the animated or
interchangeable pieces chase.
if there is any delay / deviation
It is because the pieces do not have
the same base class.
It is the only solution I found.