by phantombeta » Fri Jul 03, 2020 1:15 am
Rachael wrote:Considering that drivers are ring-0, the corruption sounds like memory corruption caused by the drivers, themselves. Your system is likely in an unstable state when this happens - if you see this corruption at any time, then when you finish your playing you should restart Windows just to be on the safe side.
Unlikely. This has never caused any system instability on my end, everything works just fine after this happens. No other programs break like this after this happens to GZDoom, not even ones that use hardware acceleration. (e.g., Firefox, Discord, Steam, GOG Galaxy...)
(It's not the first time I've had it happen, and I've never restarted because of it. I don't restart often either, so there's no way this wouldn't have caused problems if it really were actual system RAM corruption.)
Based on how the corruption seems pretty...
Consistent, I guess*, I'd guess Nvidia's drivers are activating some internal feature suddenly that always causes the same issue in GZDoom and/or the Vulkan memory management library GZDoom uses. (And it probably only gets disabled again on restart)
* (e.g., those black spots in the top right corner are always there and always in that spot, textures other than the sky don't
really seem to get corrupted, etc...)
[quote="Rachael"]Considering that drivers are ring-0, the corruption sounds like memory corruption caused by the drivers, themselves. Your system is likely in an unstable state when this happens - if you see this corruption at any time, then when you finish your playing you should restart Windows just to be on the safe side.[/quote]
Unlikely. This has never caused any system instability on my end, everything works just fine after this happens. No other programs break like this after this happens to GZDoom, not even ones that use hardware acceleration. (e.g., Firefox, Discord, Steam, GOG Galaxy...)
(It's not the first time I've had it happen, and I've never restarted because of it. I don't restart often either, so there's no way this wouldn't have caused problems if it really were actual system RAM corruption.)
Based on how the corruption seems pretty... [i]Consistent[/i], I guess*, I'd guess Nvidia's drivers are activating some internal feature suddenly that always causes the same issue in GZDoom and/or the Vulkan memory management library GZDoom uses. (And it probably only gets disabled again on restart)
* (e.g., those black spots in the top right corner are always there and always in that spot, textures other than the sky don't [i]really[/i] seem to get corrupted, etc...)