Kopf–Lischinski scaling method?

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Re: Kopf–Lischinski scaling method?

by Graf Zahl » Wed Jun 17, 2020 4:15 am

That last bit kills it, the whole thing is also too different technically.

Re: Kopf–Lischinski scaling method?

by _mental_ » Wed Jun 17, 2020 4:05 am

Well, everything is possible. The question is, how simple would it be?
Most likely, the answer is 'no, it cannot be added easily' because it's way too different from CPU upscalers GZDoom currently supports.

Also, consider the following statement.

Code: Select all

THIS SOFTWARE WAS TESTED ON WINDOWS WITH NVIDIA GPUs ONLY!
IT WILL NOT RUN ON INTEL GPUs

Kopf–Lischinski scaling method?

by Guest » Wed Jun 17, 2020 3:55 am

Would it be possible to add the Kopf–Lischinski scaling algorithm outlined in the links below to GZDoom?

https://www.cg.tuwien.ac.at/research/pu ... -2015-DPA/
https://github.com/falichs/Depixelizing ... rt-on-GPUs

Apologies if this is a obvious "no", I'm not technically competent enough to know if it is at all possible!

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