Blood: Keyboard turning is not interpolated

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Expand view Topic review: Blood: Keyboard turning is not interpolated

Re: Blood: Keyboard turning is not interpolated

by mjr4077au » Wed Jun 17, 2020 4:27 am

No worries, always happy to help where I can :). Would rather sort out these little things where I can so you can focus on the backend stuffs.

Re: Blood: Keyboard turning is not interpolated

by Graf Zahl » Wed Jun 17, 2020 4:24 am

Thanks, it's much better now.

Re: Blood: Keyboard turning is not interpolated

by mjr4077au » Wed Jun 17, 2020 4:13 am

Fixed in PR #70. Basically just a missed cherry pick from upstream that fixed an earlier commit that was cherry picked.

Re: Blood: Keyboard turning is not interpolated

by mjr4077au » Tue Jun 16, 2020 4:21 pm

I'll take a look tonight. Probably a merge issue when backporting upstream's implementation of uninterpolated mouse input.

Re: Blood: Keyboard turning is not interpolated

by Graf Zahl » Tue Jun 16, 2020 4:17 pm

No, in NBlood it is fine. I got a version lying around I compiled 2 weeks ago which I quickly checked out, but in the mean time there were no significant changes to the Blood code, certainly nothing input related.

Re: Blood: Keyboard turning is not interpolated

by mjr4077au » Tue Jun 16, 2020 4:09 pm

Does this also happen in NBlood? Probably best to report it upstream and it can be pulled into here as well. That way it's fixed for both projects.

Blood: Keyboard turning is not interpolated

by Teddipetzi » Tue Jun 16, 2020 3:59 pm

When using the keyboard to turn the movement is very choppy and clearly not interpolated.
Turning with the mouse is unaffected and extremely smooth which makes the lack of interpolation for keyboard even more jarring.

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