by sinisterseed » Mon Jun 15, 2020 3:09 pm
I like how it's so neatly advertised as a hack though

, for some reason it's hilarious, though I've seen similar instances in plenty of code. Reminds me of some old commits by nuke in NBlood which were directly advertised as "ugly hacks" when they got tossed in.
The good thing here is that the migration also managed to reveal some bad design choices that can now be finally rectified, and I'm quite happy with how nicely things are looking now after the migration, with this issue and the few others that came with it, notably the screen spasm and the drawing of 2D elements fixed, I am quite pleased with what we've managed to achieve <3. But a few still remain - the palette needs to be reintroduced, and the screenshots in Blood still don't show the sprites.
But it also, somehow, made some issues less pronounced. Like I said, so far I've not managed to see the wallsprites flicker in Blood in spots where they used to flicker like crazy before. Makes me wonder why.
And regarding this issue with the actors, would there be some other underlying problems that need to be corrected here as well, or was that all? I wonder if this was not a workaround that was added as a measure against a bigger problem that never saw a proper fix, and now something else got exposed as a result?
I like how it's so neatly advertised as a hack though :D, for some reason it's hilarious, though I've seen similar instances in plenty of code. Reminds me of some old commits by nuke in NBlood which were directly advertised as "ugly hacks" when they got tossed in.
The good thing here is that the migration also managed to reveal some bad design choices that can now be finally rectified, and I'm quite happy with how nicely things are looking now after the migration, with this issue and the few others that came with it, notably the screen spasm and the drawing of 2D elements fixed, I am quite pleased with what we've managed to achieve <3. But a few still remain - the palette needs to be reintroduced, and the screenshots in Blood still don't show the sprites.
But it also, somehow, made some issues less pronounced. Like I said, so far I've not managed to see the wallsprites flicker in Blood in spots where they used to flicker like crazy before. Makes me wonder why.
And regarding this issue with the actors, would there be some other underlying problems that need to be corrected here as well, or was that all? I wonder if this was not a workaround that was added as a measure against a bigger problem that never saw a proper fix, and now something else got exposed as a result?