by Enjay » Wed Jun 10, 2020 10:06 am
OK, I've just had a mess around with the DOS version, EDuke32 and Raze.
In DOS, if you stand in front of a door (I used the one in the porn shop with the 3 button code in E1L2) and mash the USE key, sooner of later you will be able to get it so that the door opens silently and then the moving sound happens later. However, if you then leave the door to shut and open it again, the sound should be back in sync (I think). Certainly, if after getting the de-sync if you allow the door to shut, open the door and then allow it to shut again under its own timing, the de-sync has gone (but you can recreate it by mashing USE again).
In EDuke, as far as I can tell, it's the same.
In Raze, once you get the de-sync, it is possible for the door to be stuck in de-sync mode. i.e. even if you leave it alone to close naturally, then re-open it and allow it to close again (as described for DOS), the sound may not re-synchronise.
[edit]Update to the above. If I have created a de-sync in Raze, then the door stays stuck as de-synchronised as long as I leave to door to wait/close under its own timing. If, however, I open the door, wait until it starts to close and them press USE to reverse the door direction again (i.e. I don't let it close fully before pressing USE), this seems to re-synchronise things. [/edit]
OK, I've just had a mess around with the DOS version, EDuke32 and Raze.
In DOS, if you stand in front of a door (I used the one in the porn shop with the 3 button code in E1L2) and mash the USE key, sooner of later you will be able to get it so that the door opens silently and then the moving sound happens later. However, if you then leave the door to shut and open it again, the sound should be back in sync (I think). Certainly, if after getting the de-sync if you allow the door to shut, open the door and then allow it to shut again under its own timing, the de-sync has gone (but you can recreate it by mashing USE again).
In EDuke, as far as I can tell, it's the same.
In Raze, once you get the de-sync, it is possible for the door to be stuck in de-sync mode. i.e. even if you leave it alone to close naturally, then re-open it and allow it to close again (as described for DOS), the sound may not re-synchronise.
[edit]Update to the above. If I have created a de-sync in Raze, then the door stays stuck as de-synchronised as long as I leave to door to wait/close under its own timing. If, however, I open the door, wait until it starts to close and them press USE to reverse the door direction again (i.e. I don't let it close fully before pressing USE), this seems to re-synchronise things. [/edit]