[.96] Crashes when using thing_remove on live player

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Expand view Topic review: [.96] Crashes when using thing_remove on live player

by Graf Zahl » Thu Apr 13, 2006 3:56 pm

fixed

by HobbsTiger1 » Tue Apr 26, 2005 11:58 am

Not that I know of, you must be thinking of something else (when I think of that I think of Half-Life, if that helps)

by Risen » Tue Apr 26, 2005 10:13 am

doesn't ZDoom have a cvar for that? Maybe I'm thinking of another port.

by Graf Zahl » Sat Apr 23, 2005 6:06 pm

A is not possible.
C doesn't make sense.
D sounds problematic

which leaves B. It's 'Don't do that!' anyway. You can't remove a player object. Without it the game can't run anymore.

[.96] Crashes when using thing_remove on live player

by justin024 » Sat Apr 23, 2005 5:17 pm

While trying to figure out a way to remove player corpses from the map
via ACS, I found this glitch. I though about putting thing_remove in a
death script and figured that it would only remove the player's sprite and
not affect anything else. Wrong. It crashes immediately after hitting that
part of the script. Figures :roll:

When thing_remove is used on a player it could...
A. Remove only the sprite (if dead)
B. Do nothing (if still alive)
C. Kill the Player (if still alive)
D. Force player to respawn (if dead)

Any of these would be better than the fatal error box

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