[ZScript] ChangeHeight() analog for LevelPostProcessor

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Re: [ZScript] ChangeHeight() analog for LevelPostProcessor

by _mental_ » Sat May 09, 2020 9:07 am

It's already in, just named differently.

[ZScript] ChangeHeight() analog for LevelPostProcessor

by Josh771 » Sat May 09, 2020 9:01 am

Sector.FloorPlane.ChangeHeight() is inaccessible since FloorPlane is read-only, and using the MoveFloor() and MoveCeiling() functions create undefined behavior from LevelPostProcessor.

Could we possibly get a simple function for moving a sector's floor or ceiling instantly -- and that being accessible from LevelPostProcessor? Can't really change sector heights at all, which is vital to a little map mutator I'm making right now.

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