by mjr4077au » Mon Jun 08, 2020 8:36 pm
Since Raze has come about, I've been getting more into the developmental side of larger projects than I have in the past. Until Raze was released, I'd never even installed MSVC yet alone done anything in C/C++ and my only compiling experience was with PKGBUILDs under Arch Linux where the grunt work has been done for me.
For newer people, how does one find a devbuild? I know I can get them from drdteam.org but they're not mentioned on the home page's Downloads at all, only the release builds are. Perhaps they need a little more advertising? I think the other thing is the branch that bought substantial changes was only merged into master ~2 weeks ago. That's not heaps of exposure to people relying on the devbuilds, but not building themselves.
Because the project uses CMake and holds all the necessary dependencies in its repo, I've found building on Windows to be just as easy as Linux to that end. Maybe I can work with Redneckerz on updating the Wiki for GZDoon compiling on Windows. The only article is for ZDoom, is horribly out of date and Windows users would surely appreciate some screenshots to make it more of a complete manual. I'd probably shit-can the mingw stuff since it's not well supported by Graf. I experimented by compiling Raze in a mingw environment and it was a battle, lots of missing includes etc.
Since Raze has come about, I've been getting more into the developmental side of larger projects than I have in the past. Until Raze was released, I'd never even installed MSVC yet alone done anything in C/C++ and my only compiling experience was with PKGBUILDs under Arch Linux where the grunt work has been done for me.
For newer people, how does one find a devbuild? I know I can get them from drdteam.org but they're not mentioned on the home page's Downloads at all, only the release builds are. Perhaps they need a little more advertising? I think the other thing is the branch that bought substantial changes was only merged into master ~2 weeks ago. That's not heaps of exposure to people relying on the devbuilds, but not building themselves.
Because the project uses CMake and holds all the necessary dependencies in its repo, I've found building on Windows to be just as easy as Linux to that end. Maybe I can work with Redneckerz on updating the Wiki for GZDoon compiling on Windows. The only article is for ZDoom, is horribly out of date and Windows users would surely appreciate some screenshots to make it more of a complete manual. I'd probably shit-can the mingw stuff since it's not well supported by Graf. I experimented by compiling Raze in a mingw environment and it was a battle, lots of missing includes etc.