by Enjay » Tue Mar 31, 2020 5:14 am
I've just remembered that I've seen another use
quite recently.
I think what they were used for was to make a "floor lower to nearest" call in a script work as intended. The setup was for exploding walls. There would be 3 or 4 sectors right beside each other. All of them had the same tag and they all need to lower to the same target height at the same time to give the impression of a hole opening up in a wall. As you can see from the screenshot:
They started off as closed sectors (i.e. no gap between floor and ceiling - giving the appearance of a solid wall). However, the sectors all have different ceiling heights. So (at least I'm assuming here) having the floors match their ceiling heights would mean that calling "floor lower to nearest" would mean the middle floor only lowering as far as the ceiling height as the one on the left (which would have had its floor height at that ceiling height value originally).
Of course, seeing as how this is being done by a script, the sectors could also have all been given different tags, set up without using "flipped" or "negative height" sectors and lowered using "floor lower by value" instead.
All of the above is supposition, because I didn't make the map.
I've just remembered that I've seen another use [url=https://forum.zdoom.org/viewtopic.php?f=42&t=67485]quite recently[/url].
I think what they were used for was to make a "floor lower to nearest" call in a script work as intended. The setup was for exploding walls. There would be 3 or 4 sectors right beside each other. All of them had the same tag and they all need to lower to the same target height at the same time to give the impression of a hole opening up in a wall. As you can see from the screenshot:
[imgur]https://imgur.com/rQQ0o0R[/imgur]
They started off as closed sectors (i.e. no gap between floor and ceiling - giving the appearance of a solid wall). However, the sectors all have different ceiling heights. So (at least I'm assuming here) having the floors match their ceiling heights would mean that calling "floor lower to nearest" would mean the middle floor only lowering as far as the ceiling height as the one on the left (which would have had its floor height at that ceiling height value originally).
Of course, seeing as how this is being done by a script, the sectors could also have all been given different tags, set up without using "flipped" or "negative height" sectors and lowered using "floor lower by value" instead.
All of the above is supposition, because I didn't make the map.