by sinisterseed » Sat Feb 08, 2020 5:26 am
Using "levelwarp" to warp to a map after dying turns the player into a zombie, being able to live with 0hp and yet still play normally (even die normally) instead of getting fully revived.
The command also preserves the amount of health the player had on the map they warped from, but I think that's intended behavior?
https://youtu.be/8_mFj-441pk
The lack of ambient sounds on the map can also be easily spotted, as reported here - viewtopic.php?f=340&t=67311
And this red keycard panel seen behind the red door in the sewers of the same map can vanish/appear depending on the angle (I accidentally replaced my save file, ooops) -
https://i.imgur.com/5PHQnmN.png
Using "levelwarp" to warp to a map after dying turns the player into a zombie, being able to live with 0hp and yet still play normally (even die normally) instead of getting fully revived.
The command also preserves the amount of health the player had on the map they warped from, but I think that's intended behavior?
https://youtu.be/8_mFj-441pk
The lack of ambient sounds on the map can also be easily spotted, as reported here - viewtopic.php?f=340&t=67311
And this red keycard panel seen behind the red door in the sewers of the same map can vanish/appear depending on the angle (I accidentally replaced my save file, ooops) - https://i.imgur.com/5PHQnmN.png