by Gammli » Fri Feb 14, 2020 5:22 am
Nash wrote:What's the difference between Alt Weapon and Secondary Fire though?
Alt Weapon switches between Pipebomb and Detonator, and between the Shrinker and Expander.
Note that in eduke32 it is currently not possible to define new bindable actions in the control menu (or reorder them for that matter), therefore most mods essentially hijack existing, redundant keys through use of the event system to define their own custom keybinds. This is why even redundant controls that people will likely never use need to remain in the menu for the time being, until a new system for binding controls is put in place. (though that would break backwards compatibility)
[quote="Nash"]What's the difference between Alt Weapon and Secondary Fire though?[/quote]
Alt Weapon switches between Pipebomb and Detonator, and between the Shrinker and Expander.
Note that in eduke32 it is currently not possible to define new bindable actions in the control menu (or reorder them for that matter), therefore most mods essentially hijack existing, redundant keys through use of the event system to define their own custom keybinds. This is why even redundant controls that people will likely never use need to remain in the menu for the time being, until a new system for binding controls is put in place. (though that would break backwards compatibility)