[duke3d in rednukem, master] Kill counter is broken

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Expand view Topic review: [duke3d in rednukem, master] Kill counter is broken

Re: [duke3d in rednukem, master] Kill counter is broken

by Graf Zahl » Wed Feb 12, 2020 4:12 pm

No, we must have had a close miss, when I posted the PR his wasn't there yet.
Nice coincidence.

Re: [duke3d in rednukem, master] Kill counter is broken

by Manuel-K » Wed Feb 12, 2020 4:03 pm

Did you see the other change that nukeykt made? https://github.com/nukeykt/NBlood/commi ... 2212b455a7

Re: [duke3d in rednukem, master] Kill counter is broken

by Graf Zahl » Wed Feb 12, 2020 3:59 pm

Fixed - and forwarded as PR to NBlood repo.

[duke3d in rednukem, master] Kill counter is broken

by Manuel-K » Wed Feb 12, 2020 3:17 pm

Currently (compiled at commit f2b98f9abc80efc8932acf54d80e8470db2169c5) the kill counter in duke 3d using rednukem stays at 0. Both the optional display during gameplay and at the end of level statistics screen are affected.

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