[0.4.1] [SW] [TD] "City of Dispair" TVs are silent

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Expand view Topic review: [0.4.1] [SW] [TD] "City of Dispair" TVs are silent

Re: [0.4.1] [SW] [TD] "City of Dispair" TVs are silent

by sinisterseed » Mon Feb 10, 2020 11:48 am

Maybe, maybe not. Only a code investigation will tell :D .

Re: [0.4.1] [SW] [TD] "City of Dispair" TVs are silent

by Graf Zahl » Mon Feb 10, 2020 11:45 am

Yeah, I noticed. I merely wanted to know where this error originates from. Seems to be my own from the looks of it.

Re: [0.4.1] [SW] [TD] "City of Dispair" TVs are silent

by sinisterseed » Mon Feb 10, 2020 9:00 am

Fine in them as well.

Ugh, I fucking hate SWP though, cross-checking with it makes me hate my life more than usual. It's barely usable on modern systems...

Re: [0.4.1] [SW] [TD] "City of Dispair" TVs are silent

by Graf Zahl » Mon Feb 10, 2020 8:23 am

What about SWP and VoidSW?
I have to compare all 3 code bases for such errors so giving me the info up front will save a lot of time during testing.

[0.4.1] [SW] [TD] "City of Dispair" TVs are silent

by sinisterseed » Mon Feb 10, 2020 8:05 am

Looks like I overlooked something during my time with Twin Dragon, oopsies.

There are some new TVs broadcasting something in TD, but similar to those from WD and the base game, they're also silent - https://i.imgur.com/2xC7r5G.png

https://drive.google.com/file/d/116NMLV ... sp=sharing

In Redux they're fine, see 1:48 for an example - https://www.youtube.com/watch?v=6uPfNDRTnkU

I'm starting to wonder whether this isn't somehow related to the missing ambient sounds in SW or not.

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