Tiltwheel support

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Re: Tiltwheel support

by Gez » Sun Feb 09, 2020 2:41 pm

I tend to be a bit particular about what I want on my mice (at least two thumb buttons, a tilting scrollwheel, and a freewheel toggle) so I mostly get Logitechs, but other also offer tiltwheels.

[imgur]https://i.imgur.com/bhzraHW[/imgur]

Note the little chevrons indicating tilt functionality. You'll see these or triangles on any mouse with that feature.

Re: Tiltwheel support

by Enjay » Sun Feb 09, 2020 2:27 pm

I had a mouse like that years ago. It was either Logitech or maybe a Razer. Either way, I found it awkward to use and I kept accidentally pushing the wheel left/right when all I wanted to do was scroll.

But, yeah, definitely not new technology and there are definitely some mice like that "in the wild" so to speak.

Re: Tiltwheel support

by wildweasel » Sun Feb 09, 2020 12:29 pm

dennisjjunk wrote:I saw that's in GZDoom, but I have never even seen such a mouse, that has a tilt wheel.
It tends to be Logitech mice with that feature; though even there, it depends on which model you get whether they identify as MWheelLeft/Right or Mouse4/5.

Re: Tiltwheel support

by dennisjjunk » Sun Feb 09, 2020 11:21 am

I saw that's in GZDoom, but I have never even seen such a mouse, that has a tilt wheel.

Re: Tiltwheel support

by Graf Zahl » Sun Feb 09, 2020 11:09 am

The events are checked but this most likely suffers from the same issue as the vertical mouse wheel.

Re: Tiltwheel support

by sinisterseed » Sun Feb 09, 2020 11:06 am

Peculiar, I had no idea such mice exist.

Must have been living under rocks I guess.

Re: Tiltwheel support

by Gez » Sun Feb 09, 2020 10:58 am

Yes, some mice have a scrollwheel that you can also nudge to the left and to the right, allowing horizontal scrolling. In games I use this often, e.g. vertical scrolling for weapons and horizontal scrolling for inventory.

It's not exactly new.

Re: Tiltwheel support

by sinisterseed » Sun Feb 09, 2020 10:44 am

"MWheelRight" and "MWheelLeft" ??

Tiltwheel support

by Gez » Sun Feb 09, 2020 10:41 am

In GZDoom, actions can be bound to MWheelRight and MWheelLeft. I typically use those for inv_next/inv_prev. This doesn't seem possible in Raze at the moment. (Tested in Duke 3D.)

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