by Talon1024 » Sun Sep 20, 2020 2:58 pm
Here are two screenshots taken from E1L1 in Raze (Polymost) and Eduke32 (Polymer) in (almost) the same location, and (almost) the same view orientation:
[img]http://www.ciinet.org/kevin/myimages2/raze/Duke_0007.png[/img][img]http://www.ciinet.org/kevin/myimages2/raze/duke0000.png[/img]
[img]http://www.ciinet.org/kevin/myimages2/raze/Duke_0008.png[/img][img]http://www.ciinet.org/kevin/myimages2/raze/duke0001.png[/img]
Polymer's perspective projection looks better, whilst Polymost looks like it has slight Y-shearing in comparison. It looks like Polymost renders a trapezoid-shaped view onto a rectangle, whereas Polymer does proper 3D perspective projection.
EDIT: Also, here's the start of E1L1, looking straight down, in Raze (Polymost) and Eduke32 (Polymer)
[img]http://www.ciinet.org/kevin/myimages2/raze/Duke_0009.png[/img][img]http://www.ciinet.org/kevin/myimages2/raze/duke0002.png[/img]