by Graf Zahl » Wed Feb 05, 2020 1:26 am
This is already high on the list - once the initial slate of bugs has been reduced.
Technically it shouldn't be too hard when using the same method as GZDoom uses for rendering portals, i.e. render the sky polygons as stencil and fill it in later when the scene is complete.
This is already high on the list - once the initial slate of bugs has been reduced.
Technically it shouldn't be too hard when using the same method as GZDoom uses for rendering portals, i.e. render the sky polygons as stencil and fill it in later when the scene is complete.