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by TheDarkArchon » Fri Apr 22, 2005 12:14 pm

Graf Zahl wrote:Definitely not!
Let's face it, Who can't?

by Graf Zahl » Fri Apr 22, 2005 5:50 am

Definitely not!

by David Ferstat » Fri Apr 22, 2005 5:44 am

See: here

Am I the only one who smells a rat?

by Your Name Is » Thu Apr 21, 2005 5:09 am

But now I can google them YAY! thx Enjay, I never thought they would be there

by Enjay » Wed Apr 20, 2005 11:03 am

Your Name Is wrote:I'll try it, but I don't know if it'll work...
It should, however, you may be interested in reading the text file that comes with void

Code: Select all

New Music               : Exquisite by TSEC
			  It's Night Forever by DipA (title music)
			  They're compressed xm mods, so if you want to extract and 
			  play you'll need the FMOD player (http://fmod.org)
So, they are neither of the formats we have been debating. :D

28

by Your Name Is » Wed Apr 20, 2005 9:29 am

I'll try it, but I don't know if it'll work...

by Enjay » Wed Apr 20, 2005 9:20 am

DeePSea can export any lump to a file in the format that it is inside the wad. Use the F7 export, highlight the entry, click the LMP button and save it. That will create a file (which by default uses the .lmp extension) that is in the original format of the lump. If it is an mp3, it will be an mp3, if it's a doom graphic, it'll be in doom graphic format, if it's a text lump, it will be in text format...

If you know what the format is, give it an extension other than lmp to make it easier to open in external programs meant for that data type (eg .mp3 if the lump is an mp3).

28

by Your Name Is » Wed Apr 20, 2005 8:47 am

Wow. I am very confused... I always thought the music was MID... So what's Cyb's Void soundtrack format? I was thinking of putting it on my mp3 player if its MP3. And how would I export it?

by Enjay » Tue Apr 19, 2005 4:31 pm

OK, I knew there was some kind of similarity, but couldn't remember what it was. Thanks.

29

by randi » Tue Apr 19, 2005 4:28 pm

MUS is just a simplified MIDI format, so playing it is exactly the same as playing a MIDI file, except you have to convert it first.

by Enjay » Tue Apr 19, 2005 4:27 pm

That's what I thought (and I was assuming Cyb's Void too). So it seems kind of odd to be trying to extract it in a format that it was never in to get the best kind of representation of how it sounds in the WAD.

Am I not right in saying that even when a music lump is in mus format Zdoom will, by default, be using a Windows midi device to play it anyway?

29

by randi » Tue Apr 19, 2005 4:23 pm

To answer Enjay's question: No, it's not MUS. (Assuming this is Cyb's Void that's being talked about.)

by Enjay » Tue Apr 19, 2005 4:19 pm

Your Name Is wrote:Yeah, but I am talking about extracting Void's soundtrack as an MUS so I can listen to it somewhere else cause I like it so much.
Is the Void soundtrack MUS format?

29

by Biff » Tue Apr 19, 2005 2:21 pm

This is very strange to me, because of course I looked into it years ago when I started editing. Doom, Doom2 and Heretic music format were claimed to be in "mus" format, not midi. Doom.exe, doom2.exe and heretic.exe could not play midi files, that's why someone wrote the midi2mus converter so we could convert midi to mus and put in a wad. Zdoom came along and was able to directly play midi.

It is easy to extract a mus from a wad, like I told you. It won't be recognized by any external player you can probably find, though. I once saw a DOS mus file player, years ago but don't know where it is now. I would just extract the file as midi and play it with anything like Winamp. Does it sound different that way (not what you want)?

Edit: Found this quickly online:

All the Musical Stuff
As you might expect, the music in DOOM is a series of named resources. In both games the names are D_xxxxxx where the xxxxxx is the name of the music. In DOOM, the music is named after the level, e.g. D_E1M2 and in DOOMII we see names like D_RUNNIN for MAP01, D_STALKS for MAP02 and so on. The music resources themselves are in GUS format but don't worry too much about the format because if you're a musician you can record in standard MIDI format and use the utility MIDI2MUS to convert it to the format required for DOOM. (Note: can anyone tell me who wrote this utility - I want to put a credit in for him). If you use the BOOM Engine from TeamTNT you can include MIDI format files directly. This is because a different sound Engine called ALLEGRO is used in BOOM. All this is covered in the documentation provided with the BOOM Engine. As with all resources, you can use WinTex or DeuTex to manipulate the music resources of your PWAD and a worked example is given in the section on WinTex/DeuTex.


And this is copied from the DeePsea help pages:

Import Lump Dialog Buttons

Auto Options
This button lets you change the way DeePsea converts imported files. The default settings are shown on the main dialog box.

If you select SND, then all WAV files are converted to the DOOM sound format. The newer DOOM ports support the WAV file format, so this is only is you use the original DOOM engine.

If you select MUS, then all MID files are converted to the DOOM MUS format. The newer DOOM ports support the MID file format, so this is only is you use the original DOOM engine.

by Your Name Is » Tue Apr 19, 2005 2:12 pm

Yeah, but I am talking about extracting Void's soundtrack as an MUS so I can listen to it somewhere else cause I like it so much. The Doom soundtrack is midi format, I've looked into it. It is easy to move a mus from one wad directly to the other. Not so to extract it. BTW, what do I use to listen to a MUS file outside of a wad? I know you can extract MIDIs as MIDI or MUS

Back on Topic:
So does this mean full 3d support similar to Edge?

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