Species issue with friendly monsters

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Expand view Topic review: Species issue with friendly monsters

by Graf Zahl » Mon Apr 10, 2006 2:35 pm

fixed

by wario » Sat Apr 30, 2005 3:11 pm

reminds me of the monsters fighting against nothing in heretic when the player is killed by the exploding green ball thingy in sp :shock:

by Graf Zahl » Sat Apr 30, 2005 3:03 pm

It's shooting at itself because it accidentally hurt you. The bug has already been fixed for the next version.

by justin024 » Sat Apr 30, 2005 2:49 pm

Graf Zahl wrote:Stuff like that happens if you abuse functions for a purpose they were never intended for.
Would that describe this situation?
I just noticed that when you summon a friendly cyberdemon and an unfriendly spider mastermind, and the cyber wins, it keeps shooting at the dead spider and it's rockets don't move. It accidentally killed me too

by clarence144 » Sun Apr 17, 2005 3:23 pm

Monsters only kill themselves when you hurtyourself somehow, they freak out, kill you, then themselves.

by Graf Zahl » Tue Apr 05, 2005 9:27 am

That's because these projectiles don't have the correct owner. But changing that now would break most of the complex stuff in the monster resource WAD. Stuff like that happens if you abuse functions for a purpose they were never intended for.

by Vader » Tue Apr 05, 2005 8:43 am

Anakin S. wrote: What I meant was to have the option to make monsters of the same species not hurt one another with their hitscan attacks...
It would also be useful to have an option, wich makes decorate monsters of the same species not hurt each other with their custom projectiles
(For monsters with more than one projectile type)!

Right now they are only immune to the missile they fire through A_MissileAttack,
projectiles summoned by A_customMissile hurt members of the same species and results in infights!!

by Csonicgo » Sun Apr 03, 2005 10:15 am

yes, but it's FUN AS HELL to lead monsters to the rockets.

by BouncyTEM » Sun Apr 03, 2005 2:09 am

Csonicgo wrote:and a cyberdemon shooting rockets that never moved....
i encountered this as well as other people. i had summoned myself a friendly cyb on Nuts.wad {i was bored} and the rockets were frozen in place. fortunately, in a place like Nuts.wad, well, heh, the rockets were like mines, but still, this is annoying and not supposed to happen.

by Medricel » Sat Apr 02, 2005 4:42 pm

Csonicgo wrote:a cyberdemon shooting rockets that never moved....
I saw that when playing around with friendlies once... when there were no enemies in sight (but there were still enemies around) the cyberdemons I had summoned as friendly took to shooting rockets that were pointed in the other monsters' general direction (and by general direction, I mean east... at least... I think it was east...) I then proceeded to waste time by going god and running through the unmoving rockets :P :lol:

by Enjay » Sat Apr 02, 2005 3:49 am

Csonicgo wrote:yeah, I've seen a baron kill itself... and a cyberdemon shooting rockets that never moved....
Well I be done seen about everything when I see an elephant fly...

Yes, I remember seeing those too. They were all due to bugs though. There was a version of Zdoom some time back where enemies were very prone to attacking themselves. I think this was due to them destroying a barrel, getting hit bt the splash damage and then turning on themselves as a result.

46

by Csonicgo » Sat Apr 02, 2005 3:06 am

yeah, I've seen a baron kill itself... and a cyberdemon shooting rockets that never moved....

by Anakin S. » Sat Apr 02, 2005 1:46 am

Shinjanji wrote:
Anakin S. wrote:But I was thinking of another possibility where the monster would ignore hits or be immune to them from members of its own species (like friendly monsters and quake monsters) while still actively participating in fights with other species and the player.
Doesn't this already happen? You only see infighting by default when concerning Lost Souls and enemies using hitscans... Though the friendly monsters being totally immune to unfriendly fire (and vice versa) is definitely something that needs fixing.
What I meant was to have the option to make monsters of the same species not hurt one another with their hitscan attacks. So it would extend what was already possible with projectiles to work with hitscans.

by ducon » Sat Apr 02, 2005 12:01 am

They can scratch themselves, like imps between imps or demons between demons.

by Medricel » Fri Apr 01, 2005 6:26 pm

Anakin S. wrote:But I was thinking of another possibility where the monster would ignore hits or be immune to them from members of its own species (like friendly monsters and quake monsters) while still actively participating in fights with other species and the player.
Doesn't this already happen? You only see infighting by default when concerning Lost Souls and enemies using hitscans... Though the friendly monsters being totally immune to unfriendly fire (and vice versa) is definitely something that needs fixing.

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