Get Phobo wrote:Hoover, you'll still need to make a folder called 'hires' where you put the 'textures' folder into (inside each respective PK3 file). Otherwise the textures might be displayed with improper scaling.
So, for the main file: filter\doom\hires\textures
Doom 1: filter\doom.doom1\hires\textures
Doom 2: filter\doom.doom2.commercial\hires\textures
You do not need to put the 2GB of textures in every file, but you need to give every file the filter\ folder structure.
OK, I tried this:
Main textures = filter\doom\hires\textures
Doom 1 overrides = filter\doom.doom1\hires\textures
Doom 2 overrides = filter\doom.doom2.commercial\hires\textures
Plutonia overrides = filter\doom.doom2.plutonia\hires\textures
TNT overrides = filter\doom.doom2.tnt\hires\textures
Not one single HD texture loaded in GZDoom under this structure only the original Vanilla Doom textures.
Same issues with:
Main textures = filter\doom\textures
Doom 1 overrides = filter\doom.doom1\textures
Doom 2 overrides = filter\doom.doom2.commercial\textures
Plutonia overrides = filter\doom.doom2.plutonia\textures
TNT overrides = filter\doom.doom2.tnt\textures
So far every time I tried to put PNG texture files
anywhere inside a filter folder none of them load. The only time the main textures loaded was in GZDoom\Textures and the doom 1 and 2 overrides only work when placed in folders inside GZDoom\textures. Plutonia and TNT only work from PK3 files atm and I am now lead to believe the filters folder is for lump files and not PNG textures.
This is really starting to do my head in!
I
NEED to get all the textures to work in folders as PK3 files cause stutters. Even when I had the main files in a folder and all the overrides in PK3 I encountered issues, like in E2M1 if I turned around to see the sky it froze for half a second every time, but when the doom 1 overrides were put in a folder this stutter no longer happened.
[quote="Get Phobo"]Hoover, you'll still need to make a folder called 'hires' where you put the 'textures' folder into (inside each respective PK3 file). Otherwise the textures might be displayed with improper scaling.
So, for the main file: filter\doom\hires\textures
Doom 1: filter\doom.doom1\hires\textures
Doom 2: filter\doom.doom2.commercial\hires\textures
You do not need to put the 2GB of textures in every file, but you need to give every file the filter\ folder structure.[/quote]
OK, I tried this:
Main textures = filter\doom\hires\textures
Doom 1 overrides = filter\doom.doom1\hires\textures
Doom 2 overrides = filter\doom.doom2.commercial\hires\textures
Plutonia overrides = filter\doom.doom2.plutonia\hires\textures
TNT overrides = filter\doom.doom2.tnt\hires\textures
Not one single HD texture loaded in GZDoom under this structure only the original Vanilla Doom textures.
Same issues with:
Main textures = filter\doom\textures
Doom 1 overrides = filter\doom.doom1\textures
Doom 2 overrides = filter\doom.doom2.commercial\textures
Plutonia overrides = filter\doom.doom2.plutonia\textures
TNT overrides = filter\doom.doom2.tnt\textures
So far every time I tried to put PNG texture files [u]anywhere[/u] inside a filter folder none of them load. The only time the main textures loaded was in GZDoom\Textures and the doom 1 and 2 overrides only work when placed in folders inside GZDoom\textures. Plutonia and TNT only work from PK3 files atm and I am now lead to believe the filters folder is for lump files and not PNG textures.
This is really starting to do my head in!
I [b]NEED[/b] to get all the textures to work in folders as PK3 files cause stutters. Even when I had the main files in a folder and all the overrides in PK3 I encountered issues, like in E2M1 if I turned around to see the sky it froze for half a second every time, but when the doom 1 overrides were put in a folder this stutter no longer happened.