by Enjay » Tue Mar 29, 2005 2:46 am
Absolutely! It doesn't allow you to dodge, it allows you to get into cover so that you can't be hit. I guess, in some ways, that's actually more "realistic".
I'm not arguing against your suggestion, just pointing out what I do to make such an enemy more playable. ie, I give the player a reasonable warning that the bad guy is about to fire so that they can get out of the way before he does fire.
50
Absolutely! It doesn't allow you to dodge, it allows you to get into cover so that you can't be hit. I guess, in some ways, that's actually more "realistic".
I'm not arguing against your suggestion, just pointing out what I do to make such an enemy more playable. ie, I give the player a reasonable warning that the bad guy is about to fire so that they can get out of the way before he does fire.
[size=75]50[/size]