Voxels not affected by dynamic lights

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Expand view Topic review: Voxels not affected by dynamic lights

Re: Voxels not affected by dynamic lights

by Graf Zahl » Wed Oct 31, 2018 9:54 am

No, because that'd look like utter garbage.

Re: Voxels not affected by dynamic lights

by Nash » Wed Oct 31, 2018 9:52 am

Graf Zahl wrote:Fixed. But keep in mind that voxels do not have normals so they use flat sprite lighting instead.
Isn't each voxel converted into a cube during runtime? Can you not create normals for those cubes on the fly?

Re: Voxels not affected by dynamic lights

by Graf Zahl » Wed Oct 31, 2018 7:39 am

No. It's fixed as good as it can be addressed.

Re: Voxels not affected by dynamic lights

by Rachael » Wed Oct 31, 2018 6:36 am

Was this supposed to be moved off to Closed Bugs or were you keeping it open?

Re: Voxels not affected by dynamic lights

by Graf Zahl » Wed Oct 31, 2018 6:03 am

Fixed. But keep in mind that voxels do not have normals so they use flat sprite lighting instead.

Voxels not affected by dynamic lights

by sylandro » Mon Sep 24, 2018 7:43 pm

Voxel models are not being lit up by dynamic lights. Judging from past threads, it seems like this has worked before (viewtopic.php?f=37&t=36486&start=15), but it is not working on version 3.5.1.

Attached is a screenshot and a test map with a lot of models. Press R to use the flashlight and the models will stay with their original lighting.
Attachments
Screenshot_Doom_20180924_203259.png
voxel_light_bug.pk3
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