+NOLIGHTS Actor Flag

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Expand view Topic review: +NOLIGHTS Actor Flag

Re: +NOLIGHTS Actor Flag

by Major Cooke » Mon Sep 24, 2018 4:12 pm

No, not the morphed body, it's the hidden invisible original player body.

Re: +NOLIGHTS Actor Flag

by hideousdestructor » Mon Sep 24, 2018 1:42 pm

Where is that glow coming from? Surely the morphed actor would not have a light attached to its firing frame?

Re: +NOLIGHTS Actor Flag

by Major Cooke » Sun Sep 23, 2018 2:40 pm

I didn't think that was an ENGINE bug. I thought that was just more a bug on my end.

But like I said there's more use cases for this.

Re: +NOLIGHTS Actor Flag

by Graf Zahl » Sat Sep 22, 2018 4:23 pm

Major Cooke wrote:Players that are morphed can sometimes leave a glow behind if they are firing their weapon and they have a flash, such as the Light command. In D4D, this is a notable effect when picking up a demon rune for example.
If you want a bug fixed, report it, not make suggestions for a workaround!

Re: +NOLIGHTS Actor Flag

by Major Cooke » Sat Sep 22, 2018 4:11 pm

Players that are morphed can sometimes leave a glow behind if they are firing their weapon and they have a flash, such as the Light command. In D4D, this is a notable effect when picking up a demon rune for example.

In another scenario I plan on having a blackout effect with one growing black light enveloping other things like projectiles, that disables all lights which have GL lights defined to them manually. I don't want to 'replace' them because this may interfere with other mods who have their own replacements.

I've quite a few more I have in mind.

Re: +NOLIGHTS Actor Flag

by Rip and Tear » Sat Sep 22, 2018 1:29 pm

Can you give an example of a situation where this would be useful?

+NOLIGHTS Actor Flag

by Major Cooke » Sat Sep 22, 2018 8:14 am

Disables all GLDEF or Light(<name>) assigned lights whenever this flag is present on an actor.

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