by Rachael » Sun Sep 23, 2018 3:54 am
I really don't think this will work, anyhow, though. Right now this request is not feasible.
If GZDoom is started in Core profile mode, it hangs when Discord tries to attach the overlay. If GZDoom is started in Compatibility profile mode, the keyboard will stop registering inputs.
Either way, this may be an issue with OpenGL implementation, or with Windows' implementation, or with Discord itself, but as long as it requires GZDoom to start in compatibility mode, it's not going to work. Even if we do implement such an option, there has to be some way to get GZDoom to hold onto the keyboard with the overlay, which currently it cannot do.
Unless there's a developer who's willing to invest time and energy into this, there's no way it will happen, so this can probably be safely marked [No].
I really don't think this will work, anyhow, though. Right now this request is not feasible.
If GZDoom is started in Core profile mode, it hangs when Discord tries to attach the overlay. If GZDoom is started in Compatibility profile mode, the keyboard will stop registering inputs.
Either way, this may be an issue with OpenGL implementation, or with Windows' implementation, or with Discord itself, but as long as it requires GZDoom to start in compatibility mode, it's not going to work. Even if we do implement such an option, there has to be some way to get GZDoom to hold onto the keyboard with the overlay, which currently it cannot do.
Unless there's a developer who's willing to invest time and energy into this, there's no way it will happen, so this can probably be safely marked [No].