GZDoom 3.5.0 game-breaking issue

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Expand view Topic review: GZDoom 3.5.0 game-breaking issue

Re: GZDoom 3.5.0 game-breaking issue

by drfrag » Sat Aug 04, 2018 1:42 am

Thanks. Could you try now disabling render buffers? (setting gl_renderbuffers to 0).

Re: GZDoom 3.5.0 game-breaking issue

by _mental_ » Fri Aug 03, 2018 10:10 pm

As expected it crashes inside Intel OpenGL driver. Who knows what it doesn’t like. These drivers have a long history of various bugs, so this crash is not a big surprise.

Re: GZDoom 3.5.0 game-breaking issue

by Guest » Fri Aug 03, 2018 6:01 pm

Okay, I made an account. The post by "Cyril Sedgecherk" was me, and "Velma Cabbleville" was also me.

Re: GZDoom 3.5.0 game-breaking issue

by Guest » Fri Aug 03, 2018 4:02 pm

Here is the report.txt

https://pastebin.com/uNHyPmyK

Re: GZDoom 3.5.0 game-breaking issue

by drfrag » Thu Aug 02, 2018 3:18 pm

Strange, we'll need a full crash report this time.

Re: GZDoom 3.5.0 game-breaking issue

by Guest » Thu Aug 02, 2018 1:48 pm

3.4.1 doesn't appear to have the problem.

Re: GZDoom 3.5.0 game-breaking issue

by Guest » Thu Aug 02, 2018 1:45 pm

The screen wipe doesn't affect it at all, only the rendermode. As for 3.4.1, I would have to check.

Re: GZDoom 3.5.0 game-breaking issue

by drfrag » Thu Aug 02, 2018 1:40 pm

This looks like a driver problem. What about changing the wipe to none in opengl accelerated mode? And about 3.4.1?

Re: GZDoom 3.5.0 game-breaking issue

by Guest » Thu Aug 02, 2018 1:12 pm

I changed the render mode to Doom Software Renderer, and it seems to have fixed the problem, but at the cost of sh*tty lighting

Re: GZDoom 3.5.0 game-breaking issue

by drfrag » Thu Aug 02, 2018 11:58 am

Does it happen only with vid_rendermode 4 (hardware opengl)? Does 3.4.1 crash the same?
Do you see the wipe? If not try changing the screen wipe style. Does it still crash?

Re: GZDoom 3.5.0 game-breaking issue

by Guest » Thu Aug 02, 2018 11:35 am

Caligari87 wrote:
> We need more information. Operating system? Processor type? GPU? Any mods being run?
> Are your drivers up to date? [url=https://pastebin.com/]Pastebin[/url] of the crash
> log?
>
> 8-)



Windows Vintage build of GZDoom, No mods, just Doom2.wad for this crash but the issue has happened when i use mods as well.

This is the log. All I did was start a game, then change to map 2 to test(it had crashed for the same reason many times before this)

https://pastebin.com/iKVK43BA

Re: GZDoom 3.5.0 game-breaking issue

by Caligari87 » Thu Aug 02, 2018 11:25 am

We need more information. Operating system? Processor type? GPU? Any mods being run? Are your drivers up to date? Pastebin of the crash log?

8-)

GZDoom 3.5.0 game-breaking issue

by Guest » Thu Aug 02, 2018 11:18 am

Every time I change to a new level or sometimes just start the game, it crashes and gives me a message saying something like this:

Code: C0000005 (Access Violation - tried to read address 0000006C)
Address: 6929A6B1
Flags: 00000000


There is some bullsh*t here and I don't know what to do about it.

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