(Optional) mugshot on HUD when screen size=11

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Expand view Topic review: (Optional) mugshot on HUD when screen size=11

Re: (Optional) mugshot on HUD when screen size=11

by drfrag » Sun Jul 08, 2018 5:09 am

Well call me a fool but i went ahead and added this (primary HUD) to LZDoom, ZDoom32 and ZDoom LE.
Why not? Actually i wanted to add this long ago but somehow i forgot about it. It's a cool feature and very simple to implement for the primary HUD. It shouldn't give any problems AFAIK.

https://github.com/drfrag666/gzdoom/com ... 321cda76d4

Re: (Optional) mugshot on HUD when screen size=11

by axredneck » Sun Jul 01, 2018 1:50 pm

Rachael wrote:... HUD definitions, where the mugshot is right now, so the mugshot will have to be recreated in C++ code ...
I thought Mugshot is already in C++ ... Thank You anyway.

Re: (Optional) mugshot on HUD when screen size=11

by drfrag » Sun Jul 01, 2018 11:09 am

Pixel Eater wrote:There's a .wad that replaces the health pack icon with an animated mugshot called TDAFSHUD. I guess it was made by someone called TDAF?
I know it's not built in but it's something.
That one was made by The Dark Archon, there's a later and cleaner version but also with a different font.
It's here: https://www.dropbox.com/s/sl5cewb9zjceb ... SHUDv2.zip

Which mods are incompatible? It's a SBARINFO definition and only the last one counts AFAIK.

Re: (Optional) mugshot on HUD when screen size=11

by Rachael » Sun Jul 01, 2018 8:29 am

That may be doable, but I am not 100% sure on that.

The alternate HUD bypasses any HUD definitions, where the mugshot is right now, so the mugshot will have to be recreated in C++ code, and there would also have to be a check to see if the resources are even available.

Re: (Optional) mugshot on HUD when screen size=11

by axredneck » Sun Jul 01, 2018 7:17 am

Pixel Eater wrote:There's a .wad that replaces the health pack icon with an animated mugshot called TDAFSHUD. I guess it was made by someone called TDAF?
I can't find a link but here's the file:
TDAFSHUD.zip
I know it's not built in but it's something.
But it still doesn't add Mugshot to (my beloved) Alternative HUD because it's immodable.
Rachael wrote:Which is going to be an issue, still, if GZDoom introduces its own HUD changes. Because if GZDoom does that, it can still be overridden by other mods - that is the whole point.
Maybe at least add an option to show Mugshot in Alternative HUD?

Re: (Optional) mugshot on HUD when screen size=11

by Rachael » Sun Jul 01, 2018 2:22 am

axredneck wrote:I already have my own mini-mod for such thing, but sadly such mod sometimes can be incompatible with another mod that alters HUD.
Which is going to be an issue, still, if GZDoom introduces its own HUD changes. Because if GZDoom does that, it can still be overridden by other mods - that is the whole point.

Re: (Optional) mugshot on HUD when screen size=11

by axredneck » Sat Jun 30, 2018 8:18 am

I already have my own mini-mod for such thing, but sadly such mod sometimes can be incompatible with another mod that alters HUD.

Re: (Optional) mugshot on HUD when screen size=11

by Pixel Eater » Fri Jun 29, 2018 5:40 pm

There's a .wad that replaces the health pack icon with an animated mugshot called TDAFSHUD. I guess it was made by someone called TDAF?

I can't find a link but here's the file:
TDAFSHUD.zip
(1.25 KiB) Downloaded 165 times
I know it's not built in but it's something.

(Optional) mugshot on HUD when screen size=11

by axredneck » Fri Jun 29, 2018 2:44 pm

Doom is not Doom without it's famous Mugshot. The only way to see it now (without mods) is to set screen size to 10 or lower but this way HUD occupies entire bottom of the screen so less screen area remains for game itself. IMHO it would be good to be able to see Mugshot on Regular/Alternative HUD with screen size=11, especially considering that Alternative HUD is not moddable.

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