by Guest » Fri Mar 11, 2005 12:51 pm
Graf Zahl wrote:Since I couldn't find anything in the code for this except that it is explicitly set when Strife is being played, could you make this a MAPINFO flag? If that was available it could greatly reduce the amount of maps that have to hack around this limitation.
Would this option be just a mapinfo option or could we have a flag to set on a per linedef basis?
Foreverhood currently has to "hack" this limitation when decorating the ground with vegitation, since they are offset mid textutres scaled to look as if the vegitation is comming out of the ground. Its such a pain in the ass to manually calculate the offsets each time i try to decorate a sector with a different ceiling or floor height. Heres a screenshot; take a look at the left hand corner to see the vegitation i speek of.

[quote="Graf Zahl"]Since I couldn't find anything in the code for this except that it is explicitly set when Strife is being played, could you make this a MAPINFO flag? If that was available it could greatly reduce the amount of maps that have to hack around this limitation.[/quote]
Would this option be just a mapinfo option or could we have a flag to set on a per linedef basis?
Foreverhood currently has to "hack" this limitation when decorating the ground with vegitation, since they are offset mid textutres scaled to look as if the vegitation is comming out of the ground. Its such a pain in the ass to manually calculate the offsets each time i try to decorate a sector with a different ceiling or floor height. Heres a screenshot; take a look at the left hand corner to see the vegitation i speek of.
[img]http://www.foreverhood.com/pcx/new1.PNG[/img]