by Korell » Sun Apr 15, 2018 8:06 am
True fullscreen has a performance benefit over a borderless windowed mode as when in fullscreen the Windows desktop doesn't have to be rendered, so it frees up some resources. Borderless windowed mode, however, because it does render the desktop (as it is really just a window) means that Alt-Tabbing is quicker. I've also read that framerate capping doesn't work in borderless windowed modes, but this may be something on a game-by-game basis, I've not tried it myself. Lastly, if you are in a borderless windowed mode then any Windows notifications will pop-up over the display as and when you get them, but this doesn't happen in fullscreen. You can disable the notifications, though.
For me, I only have one monitor, and I'm using true fullscreen for GZDoom.
True fullscreen has a performance benefit over a borderless windowed mode as when in fullscreen the Windows desktop doesn't have to be rendered, so it frees up some resources. Borderless windowed mode, however, because it does render the desktop (as it is really just a window) means that Alt-Tabbing is quicker. I've also read that framerate capping doesn't work in borderless windowed modes, but this may be something on a game-by-game basis, I've not tried it myself. Lastly, if you are in a borderless windowed mode then any Windows notifications will pop-up over the display as and when you get them, but this doesn't happen in fullscreen. You can disable the notifications, though.
For me, I only have one monitor, and I'm using true fullscreen for GZDoom.