[Wish] savegames by IWAD

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Expand view Topic review: [Wish] savegames by IWAD

by Killionaire » Mon Mar 14, 2005 3:09 pm

Enjay wrote:The advice about how to disable them was wrong. I can't check the actual values ATM, but there is a console command/ ini option called disableautosave (or similar). By default this is set to 0 (ie don't disable). If you set it to 1, it disables something and 2 disables even more. I *think* 1 disables the autosaving at the start of a level, but will still autosave if a map author has used an autosave line type or script. Setting it to 2 means autosaving will never happen. At least I think that's it.

65

Yep, well im not completely out of it, and i checked on the Wiki

disableautosave

1. On
2. Only when required (some PWADs like to autosave in the middle, ZDCMP 1 had this)
3. Never


I set it to 3 and im fine, i save frequently enough anyways.

by TheDarkArchon » Mon Mar 14, 2005 2:31 pm

Image

(Image curtosey of Deathz0r :mrgreen:)

by Your Name Is » Mon Mar 14, 2005 2:02 pm

Why does deleting a saved game screw up ZDoom?

by TheDarkArchon » Mon Mar 14, 2005 12:58 pm

The opposite can be true: 4 slots can be too much for some people.

by Killo Zapit » Mon Mar 14, 2005 12:53 pm

Graf Zahl wrote:
Killo Zapit wrote:What's wrong with autosaves?
I think you answered it yourself:
There are only 4 slots for them

I'd really like to have more. The number should be made a CVAR.
So he wants to disable autosaves because there isn't enough of them? Yeah, that makes a lot of sense.

by Your Name Is » Mon Mar 14, 2005 10:17 am

Hmm.... I should set it to 1 then.

by Enjay » Mon Mar 14, 2005 10:10 am

The advice about how to disable them was wrong. I can't check the actual values ATM, but there is a console command/ ini option called disableautosave (or similar). By default this is set to 0 (ie don't disable). If you set it to 1, it disables something and 2 disables even more. I *think* 1 disables the autosaving at the start of a level, but will still autosave if a map author has used an autosave line type or script. Setting it to 2 means autosaving will never happen. At least I think that's it.

65

by Your Name Is » Mon Mar 14, 2005 9:55 am

That would help with the wierd thing that happens to me where ZDoom has to be reinstalled every time I accidentally do that. Maybe that problem is just me. Also, fix that bug when you delete the saved game that ZDoom freezes

by Graf Zahl » Mon Mar 14, 2005 4:24 am

Killo Zapit wrote:What's wrong with autosaves?
I think you answered it yourself:
There are only 4 slots for them

I'd really like to have more. The number should be made a CVAR.

by Killo Zapit » Mon Mar 14, 2005 1:51 am

What's wrong with autosaves? There are only 4 slots for them and they are always on the top!

by Killionaire » Sun Mar 13, 2005 9:08 pm

Will do, thanks for the info.


Really changed the focus of this thread, my bad.

by wildweasel » Sun Mar 13, 2005 7:21 pm

It's in the INI file - the command, I believe, is Autosave (which must be set to False) - check the Wiki under Console Commands.

by Macil » Sun Mar 13, 2005 5:29 pm

its there.

by Killionaire » Sun Mar 13, 2005 4:13 pm

Enjay wrote:
Killionaire wrote:Honestly...the one thing that bothers me about Zdoom over other ports is that damn autosave feature.
So disable it.


66
Don't know how many times i have to say im in the dark when it comes to these things :lol: . Mind telling me how to disable the autosave feature then? I checked the options a while back and didn't see that option available.

by ducon » Sun Mar 13, 2005 1:30 pm

Xaser wrote:Also, include the option to then subdivide it by PWADS.
There’s only one problem with this suggestion: some games need two or more WADs.
Anyone can move the thread?

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