by HotWax » Sun Nov 02, 2003 12:22 pm
Name one instance where this is going to cause a problem. Any BLOCKALL line with no special is nothing but invisible concrete as far as any projectiles are concerned. How is the monsters NOT shooting at such a surface over and over again going to affect anything?
In the grating example... What about it? If the line is set to block all and has no special, grating or no none of the bullets or other projectiles are going to pass through it with the BLOCKALL special on it, so why do you want the monsters to shoot at it? If it IS set to breakable, it has a special and will therefore be shot at and will break normally. No problems here.
What about the forcefield? Again, if it's impenetrable, why do you want the monsters to keep shooting it futily? If it's a forcefield designed to lose energy as it's hit and eventually drop, guess what! It has a special, and will still be shot at and behave as you want it to.
I really see this as a win-win situation. The ONLY possible case where I see any problems arising are where a line is placed that is BLOCKALL but with no special, and something nearby is supposed to be affected by the projectiles blowing up on that wall. Maybe some barrels that are designed to explode or monsters that are supposed to start infighting. This isn't a huge deal because, as Graf pointed out, you can drop a dummy special on the line to restore full behavior. Although I don't think so, if other people see this as some huge problem it could be added to the compatibility list.. but as I said, I really don't agree that that's necessary.
Name one instance where this is going to cause a problem. Any BLOCKALL line with no special is nothing but invisible concrete as far as any projectiles are concerned. How is the monsters NOT shooting at such a surface over and over again going to affect anything?
In the grating example... What about it? If the line is set to block all and has no special, grating or no none of the bullets or other projectiles are going to pass through it with the BLOCKALL special on it, so why do you want the monsters to shoot at it? If it IS set to breakable, it has a special and will therefore be shot at and will break normally. No problems here.
What about the forcefield? Again, if it's impenetrable, why do you want the monsters to keep shooting it futily? If it's a forcefield designed to lose energy as it's hit and eventually drop, guess what! It has a special, and will still be shot at and behave as you want it to.
I really see this as a win-win situation. The ONLY possible case where I see any problems arising are where a line is placed that is BLOCKALL but with no special, and something [b]nearby[/b] is supposed to be affected by the projectiles blowing up on that wall. Maybe some barrels that are designed to explode or monsters that are [b]supposed[/b] to start infighting. This isn't a huge deal because, as Graf pointed out, you can drop a dummy special on the line to restore full behavior. Although I don't think so, if other people see this as some huge problem it could be added to the compatibility list.. but as I said, I really don't agree that that's necessary.