by wildweasel » Wed Apr 04, 2018 9:01 am
RockstarRaccoon wrote:wildweasel wrote:adopting a semi-proprietary format from a completely different engine might throw even more burden on ZDoom (look at the headaches we're already having with MD3s).
Could you elaborate on this? I wasn't aware there were issues...
The main problem - aside from the known limitations of MD3 as a format - is that a reliable export pipeline to such a format is getting harder and harder to setup lately, considering that a lot of the programs that used to be in common use back when Quake 3 was a new thing are no longer so easy to obtain/install/run on modern machines.
The same goes for the RoQ format - as nice as it'd be to have one single format for movies, there is only one encoder for it, and it probably already has a very limited set of video formats that it can detect and convert from. In the future, when the commonly-used video editors drop support for those formats in favor of whatever compression algorithm works better 10, 5, or even 2 years from now, what will the budding ZDoom movie-maker do? Hang on to the programs that still work until those stop being usable on the computers of the day? The rendering pipeline would only get worse over time.
[quote="RockstarRaccoon"][quote="wildweasel"]adopting a semi-proprietary format from a completely different engine might throw even more burden on ZDoom (look at the headaches we're already having with MD3s).[/quote]
Could you elaborate on this? I wasn't aware there were issues...[/quote]
The main problem - aside from the known limitations of MD3 as a format - is that a reliable export pipeline to such a format is getting harder and harder to setup lately, considering that a lot of the programs that used to be in common use back when Quake 3 was a new thing are no longer so easy to obtain/install/run on modern machines.
The same goes for the RoQ format - as nice as it'd be to have one single format for movies, there is only one encoder for it, and it probably already has a very limited set of video formats that it can detect and convert from. In the future, when the commonly-used video editors drop support for those formats in favor of whatever compression algorithm works better 10, 5, or even 2 years from now, what will the budding ZDoom movie-maker do? Hang on to the programs that still work until those stop being usable on the computers of the day? The rendering pipeline would only get worse over time.