by StormCatcher.77 » Sun Mar 04, 2018 12:39 am
I probably chose the section incorrectly, because this problem appears both in Software and in OpenGL, but it looks different ...
I ran into a very annoying problem when I updated GZDoom to version 3.2.5. The bottom line is that if you save a game (or load a saved one) during a demo (a recordmap), the image on the screen becomes unstable. A map can be any. The picture fades, is interrupted by a black flicker of the screen, sometimes only the sky texture is displayed, without geometry of the level. However, judging by the sounds, the gameplay does not stop. This also does not result in GZDoom crashes or any error messages.
What is described above is true for OpenGL. In the Software, when you try to save in demo, the picture does not disappear and does not flicker, but it stops updating, as if the player is standing still, and the sprites of the weapon disappear. The picture is rarely updated only when you rotate the camera. In a normal game, without recording a demo, such manifestations do not arise.
I had to return to version 3.2.0 on which I was before. I can not know if there is a similar bug in intermediate versions or it appeared only in 3.2.5. I also assume that the problem may be in my old drivers (my PC is not new). I ran tests on the notebook, and got the identical result. Again, in version 3.2.0 everything is fine.
I ask you to conduct an experiment with recording the demo yourself. If this is a problem on my side, please explain what I'm doing wrong.
Thank you in advance.
I probably chose the section incorrectly, because this problem appears both in Software and in OpenGL, but it looks different ...
I ran into a very annoying problem when I updated GZDoom to version 3.2.5. The bottom line is that if you save a game (or load a saved one) during a demo (a recordmap), the image on the screen becomes unstable. A map can be any. The picture fades, is interrupted by a black flicker of the screen, sometimes only the sky texture is displayed, without geometry of the level. However, judging by the sounds, the gameplay does not stop. This also does not result in GZDoom crashes or any error messages.
What is described above is true for OpenGL. In the Software, when you try to save in demo, the picture does not disappear and does not flicker, but it stops updating, as if the player is standing still, and the sprites of the weapon disappear. The picture is rarely updated only when you rotate the camera. In a normal game, without recording a demo, such manifestations do not arise.
I had to return to version 3.2.0 on which I was before. I can not know if there is a similar bug in intermediate versions or it appeared only in 3.2.5. I also assume that the problem may be in my old drivers (my PC is not new). I ran tests on the notebook, and got the identical result. Again, in version 3.2.0 everything is fine.
I ask you to conduct an experiment with recording the demo yourself. If this is a problem on my side, please explain what I'm doing wrong.
Thank you in advance.