by _mental_ » Wed Mar 07, 2018 2:26 am
You can choose only two features from three: 'Doom', 'UI', 'time critical systems'
Seriously, I cannot comprehend your complains. Here is the example.
Triple buffering is used quite often nowadays. It introduces one frame lag on top of required double buffering.
Many games are locked to 30 fps. And we are talking about in-game rendering, not only UI.
This, however, didn't prevent selling millions of copies per title for tens of millions units of so called next gen consoles.
For some reason developers and players are OK with it.
You can choose only two features from three: 'Doom', 'UI', 'time critical systems' ;)
Seriously, I cannot comprehend your complains. Here is the example.
Triple buffering is used quite often nowadays. It introduces one frame lag on top of required double buffering.
Many games are locked to 30 fps. And we are talking about in-game rendering, not only UI.
This, however, didn't prevent selling millions of copies per title for tens of millions units of so called next gen consoles.
For some reason developers and players are OK with it.