PUFFGETSOWNER blood vs. the world

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: PUFFGETSOWNER blood vs. the world

Re: PUFFGETSOWNER blood vs. the world

by _mental_ » Mon Feb 19, 2018 8:59 am

Fixed in a3236aa. Please note that damaging polyobjects don't spawn blood actors, only decals.

PUFFGETSOWNER blood vs. the world

by Zhs2 » Sun Feb 11, 2018 1:13 pm

+PUFFGETSOWNER on an actor spawned by P_SpawnBlood is supposed to set the spawned blood actor's target field to the actor the blood originated from, but the target field won't be set on such a blood actor when the inflictor of the damage isn't another actor, e.g. damage is dealt by a crushing sector or polyobject. I suspect this problem arises because of something deeper in how damage mechanics work, so I'm not sure just how unintentional this behavior may be. As it is, this can be easily tested with the simple ZScript lump below on MAP06, the mastermind crusher (versus shooting any actor with your pistol or something).
Attachments
zscript.txt
It's just one lump, didn't bother to zip it
(1.12 KiB) Downloaded 30 times

Top