by Hellser » Sun Dec 31, 2017 8:38 pm
Skies are still having an issue. It would appear that the bug is more than just sky transfers. I've not tested how GZDoom reacts to patch-replaced tall skies (as in, one that isn't transfered) until now.
The original bug exists with a
patch replacement sky. Meaning GZDoom is rather derpy with tall skies (skies over 128+ in height).
Transfered skies are now producing a new type of bug; most likely relating to the actual bug as seen above.
Might want to undo that original commit and see why GZDoom is going derpy when tall skies comes into play. Please note that tall skies can range from 128-256. Maybe even taller.
- Attachments
-
Sky bug-transfered.wad
- Transfered sky bug, same texture as above (or below).
- (79.96 KiB) Downloaded 29 times
-
Sky bug.wad
- New sky bug w/ an easily see able texture for looping errors.
- (79.96 KiB) Downloaded 27 times
Skies are still having an issue. It would appear that the bug is more than just sky transfers. I've not tested how GZDoom reacts to patch-replaced tall skies (as in, one that isn't transfered) until now.
[url=https://forum.zdoom.org/viewtopic.php?f=7&t=58934]The original bug[/url] exists with a [url=https://i.imgur.com/pwOUazT.png]patch replacement sky[/url]. Meaning GZDoom is rather derpy with tall skies (skies over 128+ in height).
Transfered skies are now producing a new type of bug; most likely relating to the actual bug as seen above.
[imgur]https://imgur.com/m2W9ksP[/imgur]
Might want to undo that original commit and see why GZDoom is going derpy when tall skies comes into play. Please note that tall skies can range from 128-256. Maybe even taller.