by Apeirogon » Tue Dec 12, 2017 8:29 am
At least little chance for implementing skeletal animations?
I import model from other game where more than half all animations make using this. Shooting while walking, shooting while running, shooting while running with turn its torso left-right at some angle between (+pi/4, -pi/4) while shooting at slope between (-pi/2, +pi/2), fatality and other stuff. All that implement from standing still model.
I CAN draw all this in simple md3, all turning data build-in in models with links to animation and frame name, so even some clumsy and incompetent human in 3d modeling, like me, can do this.
But, mamma mia, this take slightly less than eternity, even if I discarded all fancy stuff and make just walking-shooting animations.
At least little chance for implementing skeletal animations?
I import model from other game where more than half all animations make using this. Shooting while walking, shooting while running, shooting while running with turn its torso left-right at some angle between (+pi/4, -pi/4) while shooting at slope between (-pi/2, +pi/2), fatality and other stuff. All that implement from standing still model.
I CAN draw all this in simple md3, all turning data build-in in models with links to animation and frame name, so even some clumsy and incompetent human in 3d modeling, like me, can do this.
But, mamma mia, this take slightly less than eternity, even if I discarded all fancy stuff and make just walking-shooting animations.