by babul » Mon Oct 30, 2017 7:12 am
Thanks for explaining this.
Out of curiosity, I tried launching Project Brutality on that map.. after firing two rockets, I instantly got super low FPS (over 15k sprites).
Good spot seems to be around 1000 sprites, to mantain 60 fps (I'm getting around 90 fps with ~500 sprites). There's no setting to prevent new sprites from spawning, if they exceed X amount, is there? Would be nice if possible.
Honestly, one should *not* run mods like Brutal Doom with maps counting over 4 thousand monsters, so it's my bad.. but then, I don't see much reason to use 64 bit version, if it basically behaves the same as 32bit under high load. I will still stick to it though.
Thanks again for your time and help

Thanks for explaining this.
Out of curiosity, I tried launching Project Brutality on that map.. after firing two rockets, I instantly got super low FPS (over 15k sprites).
Good spot seems to be around 1000 sprites, to mantain 60 fps (I'm getting around 90 fps with ~500 sprites). There's no setting to prevent new sprites from spawning, if they exceed X amount, is there? Would be nice if possible.
Honestly, one should *not* run mods like Brutal Doom with maps counting over 4 thousand monsters, so it's my bad.. but then, I don't see much reason to use 64 bit version, if it basically behaves the same as 32bit under high load. I will still stick to it though.
Thanks again for your time and help :)