by Chris » Tue Nov 04, 2003 3:34 pm
I don't think the insta-drop as described above really warrants, not only a visual change, but a gameplay one as well. When you're on a floor and it falls out from underneath, if you stick to it, it's as if you were on the floor the whole time. But if you fall to it, it still does the same thing, more realisticly, and also if the drop is far enough, to cause damage in a trap.
It would be a little odd to be standing running across somewhere, then all of a sudden you're many units lower, and stuck, instead of having fallen and died. Or if you completely miss a reachable/secret alcove because you stuck to the floor instead of falling through the air.
Basically, while the above example behaves somewhat differently, it still acts properly. Where as sticking to the floor (by default) would ruin many potential (and existing) things.
I don't think the insta-drop as described above really warrants, not only a visual change, but a gameplay one as well. When you're on a floor and it falls out from underneath, if you stick to it, it's as if you were on the floor the whole time. But if you fall to it, it still does the same thing, more realisticly, and also if the drop is far enough, to cause damage in a trap.
It would be a little odd to be standing running across somewhere, then all of a sudden you're many units lower, and stuck, instead of having fallen and died. Or if you completely miss a reachable/secret alcove because you stuck to the floor instead of falling through the air.
Basically, while the above example behaves somewhat differently, it still acts properly. Where as sticking to the floor (by default) would ruin many potential (and existing) things.