by Malphas » Sun Nov 02, 2003 2:49 am
As far as I noticed, with every time I start a new level and switch weapons after the screen transition (I have mine set on Crossfade, btw) the weapon HUD sprite immediately is at the default ready position. Only for a fraction of a second would I see the weapon sprite looking any different (i.e. lowered).
As far as I recall in all the previous incarnations, even with the rapid weapon select feature the game animates the player bringing the weapon to the ready position. Also, and enemy sprites present in the screen seem to jerk slightly forward in their paths, ready to hunt me down. I barely noticed any difference in any pick-up sprites, though...
If anything, it's just a minor quirk I noticed. Perhaps it's my system setup...

As far as I noticed, with every time I start a new level and switch weapons after the screen transition (I have mine set on Crossfade, btw) the weapon HUD sprite immediately is at the default ready position. Only for a fraction of a second would I see the weapon sprite looking any different (i.e. lowered).
As far as I recall in all the previous incarnations, even with the rapid weapon select feature the game animates the player bringing the weapon to the ready position. Also, and enemy sprites present in the screen seem to jerk slightly forward in their paths, ready to hunt me down. I barely noticed any difference in any pick-up sprites, though...
If anything, it's just a minor quirk I noticed. Perhaps it's my system setup... :?