Sector Color and Fade are broken

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Expand view Topic review: Sector Color and Fade are broken

Re: Sector Color and Fade are broken

by _mental_ » Wed Aug 02, 2017 11:17 pm

This was already reported here.

Re: Sector Color and Fade are broken

by Guest » Wed Aug 02, 2017 3:24 pm

The other account was deactivated by an admin and I didn't want to wait on it to be reactivated!!

Re: Sector Color and Fade are broken

by Rachael » Wed Aug 02, 2017 3:18 pm

(Offtopic) Did this really need a brand new account? What happened to your old one?

Re: Sector Color and Fade are broken

by SPZ1 » Wed Aug 02, 2017 3:15 pm

Sidney Devingstock wrote:Well, in the latest GZDoom (1.3.0a) (64-bit)
Sorry meant to say 3.1.0a

Sector Color and Fade are broken

by SPZ1 » Wed Aug 02, 2017 3:07 pm

Well, in the latest GZDoom (1.3.0a) (64-bit), The sector color and fade are broken in the OpenGL renderer. Consequently, the console commands "Testcolor" and "Testfade" are broken also. For some reason the software renderer is not broken of this feature! Please help soon thank you!

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