Heretic Items

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: Heretic Items

by Killo Zapit » Sun Feb 27, 2005 1:31 pm

Graf Zahl wrote:Personally I also think that option 1. is rather useless as it negates the purpose of hubs but you never know what it may be used for so I'd say do all 3.
Plus you could still just drop all your extra items somewhere if you wanted to stockpile them. You could even drop a bunch before the exit and make trips back and forth to bring them all to the new level.

by Enjay » Sun Feb 27, 2005 8:31 am

Yes, 3 options. Agreed.

80

by Graf Zahl » Sun Feb 27, 2005 8:05 am

Enjay wrote:As a work around for the moment, if you are making your own levels, you can have a script check the number of items in your inventory as you leave the level, store the values in a global variable and have a script in the next level set your invnetory to whatever it was when you exited the previous level. Kinda clumsy, but it works.

I too would prefer a MAPINFO option. Perhaps 2 options:

HubInventory - to make any level keep the inventory when changing levels.
NonHubInventory - to make the inventory items reduce to 1 even when chaging levels in a hub.


The names could, of course, be better/different, and I don't suppose there will be a great demand for the second option. At least it would be there though.

80
To cover all cases we'd need 3 options:

1. always reduce the inventory amount to 1 when changing levels
2. only change when moving between different hubs
3. never change the amount

Personally I also think that option 1. is rather useless as it negates the purpose of hubs but you never know what it may be used for so I'd say do all 3.

by Enjay » Sun Feb 27, 2005 7:42 am

As a work around for the moment, if you are making your own levels, you can have a script check the number of items in your inventory as you leave the level, store the values in a global variable and have a script in the next level set your invnetory to whatever it was when you exited the previous level. Kinda clumsy, but it works.

I too would prefer a MAPINFO option. Perhaps 2 options:

HubInventory - to make any level keep the inventory when changing levels.
NonHubInventory - to make the inventory items reduce to 1 even when chaging levels in a hub.


The names could, of course, be better/different, and I don't suppose there will be a great demand for the second option. At least it would be there though.

80

by Graf Zahl » Sun Feb 27, 2005 3:15 am

The current handling of reducing the items to 1 when not in a hub and not doing so when in a hub is a bit limited. It should be made completely optional in MAPINFO.

by Anakin S. » Sat Feb 26, 2005 10:02 pm

Yes, it's normal. While I didn't like it initially, I think it's good because it gives me an incentive to use my items during the level instead of saving them all for the boss at the end.

Heretic Items

by HobbsTiger1 » Sat Feb 26, 2005 8:28 pm

When I end a level in heretic and begin a new one the number of items in my inventory is set to one, no matter how many I had. Is this normal, and if not this needs to be fixed.

Top