Lud wrote:Please provide example(s) of how you plan on using this.
Well, as for
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mo->player->deltaviewheight = mo->Vel.Z / 8.;
I would love to perform camera handling for when the player lands and the externalization of
PlayerLandedOnThing would certainly make these matters entirely easy for everybody who wants to ever work on the movement of the player or the camera upon landing. My former request did mention landing being externalized, but that received a decline. But this perfectly describes what I (or others maybe?) am looking for and accurately displays what is in the code that could potentially be externalized to ZScript.
And instead of just what I would plan on using this for, I am sure that maybe some will perhaps enjoy simply being able to change the delta view height as well.
I also wanted to just say as another example, this could also be convenient and especially good for simulating the camera shake from a few of the Build games (I of course, am thinking of DN3D in particular).