Windows 10 OPENGL issues

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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.

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Re: Windows 10 OPENGL issues

by Graf Zahl » Tue Jun 13, 2017 3:39 pm

Unfortunately Intel's Windows 10 support for such old hardware really, really sucks - big time. I'm afraid but you are pretty much out of luck here. If you had Windows 8 on that system things may be a bit better.

Windows 10 OPENGL issues

by Goblins Productions » Tue Jun 13, 2017 3:21 pm

Hello Zdoomers,
I have a problem on my old laptop, I cannot run any gzdoom versions higher than 2.0.05. because " R_OPENGL not accelerated."
The appears to be with my graphics processor (Intel HD graphics 3000)

I have tried wtfi.exe patch, works fine, but whenever a 3d model appears it crashes gzdoom.I have also tried a modded driver, because Intel does not make drivers for HD 3000 any more(I had the latest version). I also tried running in compatibility mode

Are there any more optinons? Whats actually going on with Intel hd graphics 3000? It says it supports opengl3.1.

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