by Korell » Sun Jun 11, 2017 5:38 am
Personally, I use a separate ini file for each game/mod that I play with GZDoom, using a batch file with the necessary GZDoom parameters for each one. This way, any custom commands and settings that I use are kept for just the game/mod in question. Whilst I can understand why you might want to put all of the settings into a single ini file, I think it could lead to some very large ini files over time if someone plays a lot of different mods, and then if ever there are two or more different mods with the same name (or two different versions of the same mod that you switch between) then with a single ini file it could confuse which one the settings are for. If it were possible for GZDoom to create new ini files for each mod based on the primary gzdoom.ini file (say gzdoom-<username>-<modname>.ini then could that work around this issue?
Personally, I use a separate ini file for each game/mod that I play with GZDoom, using a batch file with the necessary GZDoom parameters for each one. This way, any custom commands and settings that I use are kept for just the game/mod in question. Whilst I can understand why you might want to put all of the settings into a single ini file, I think it could lead to some very large ini files over time if someone plays a lot of different mods, and then if ever there are two or more different mods with the same name (or two different versions of the same mod that you switch between) then with a single ini file it could confuse which one the settings are for. If it were possible for GZDoom to create new ini files for each mod based on the primary gzdoom.ini file (say gzdoom-<username>-<modname>.ini then could that work around this issue?